{"id":513,"date":"2021-05-01T08:50:04","date_gmt":"2021-05-01T06:50:04","guid":{"rendered":"https:\/\/www.vintrospektiv.de\/?p=513"},"modified":"2021-11-29T08:15:58","modified_gmt":"2021-11-29T07:15:58","slug":"in-may","status":"publish","type":"post","link":"https:\/\/www.vintrospektiv.de\/index.php\/2021\/05\/in-may\/","title":{"rendered":"In May"},"content":{"rendered":"\n<p>My article series about the history of gaming through the months of the year continues with May. Once again, many things happened, some of which shaped the development of computer and video games in unprecedented ways.<\/p>\n\n\n\n<p>Like <a href=\"https:\/\/www.vintrospektiv.de\/index.php\/2021\/04\/in-april\/\">last time<\/a>, let&#8217;s get the sad dates over with: Douglas Adams, the author of many books who often lamented that he was mainly linked to the <em>Hitchhiker&#8217;s Guide to the Galaxy<\/em> series, died 20 years ago, on May 11<sup>th<\/sup>, 2001. Apart from his books he was also active in other media, for example famously as the script editor for the 17<sup>th<\/sup> season of <em>Doctor Who<\/em> (and writer of two of its serials), but also as an author of several games: He was involved in <a href=\"https:\/\/www.vintrospektiv.de\/index.php\/2021\/02\/infocom-das-ende-eines-genres\/\">Infocom<\/a>&#8216;s computerised version of <em>The Hitchhiker&#8217;s Guide to the Galaxy<\/em>, creating some of the puzzles and writing part of the text, then, still with Infocom, he devised the satire game <em>Bureaucracy<\/em> (but only provided one page of notes before disappearing), and later designed <em>Starship Titanic<\/em> and brought the text parser back to mainstream games.<\/p>\n\n\n\n<p>The second sad date (though sad to a much lesser extent) ties in with that: Infocom was closed down on May 5<sup>th<\/sup>, 1989, after a couple of attempts to revive the text adventure genre as well as the company itself.<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"618\" height=\"699\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/DNA.jpg\" alt=\"\" data-id=\"518\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=518\" class=\"wp-image-518\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/DNA.jpg 618w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/DNA-265x300.jpg 265w\" sizes=\"auto, (max-width: 618px) 100vw, 618px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"534\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Steve-Meretzky.jpg\" alt=\"\" data-id=\"519\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Steve-Meretzky.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=519\" class=\"wp-image-519\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Steve-Meretzky.jpg 800w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Steve-Meretzky-300x200.jpg 300w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Steve-Meretzky-768x513.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p>On a brighter note, we have a lot of birthdays to celebrate: Firstly, to stay with the Infocom theme for a moment, Steve Meretzky was born on May 11<sup>th<\/sup>, 1957. He was one of the most important authors at Infocom (and the programmer and co-designer of <em>The Hitchhiker&#8217;s Guide to the Galaxy<\/em>) and later wrote several games for <a href=\"https:\/\/www.vintrospektiv.de\/index.php\/2020\/12\/herzliche-glueckwuensche-zum-67-geburtstag-bob-bates\/\">Bob Bates<\/a>&#8216; Legend Entertainment.<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"597\" height=\"865\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/JayMiner1990.jpg\" alt=\"\" data-id=\"522\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/JayMiner1990.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=522\" class=\"wp-image-522\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/JayMiner1990.jpg 597w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/JayMiner1990-207x300.jpg 207w\" sizes=\"auto, (max-width: 597px) 100vw, 597px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"407\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Davehaynie.jpg\" alt=\"\" data-id=\"521\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Davehaynie.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=521\" class=\"wp-image-521\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Davehaynie.jpg 640w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Davehaynie-300x191.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p>Next, two of the Amiga&#8217;s designers were born in May, \u201cPadre\u201d Jay Miner (who spearheaded the project \u201cLorraine\u201d, the special chipset of the Amiga) on May 31<sup>st<\/sup>, 1932, and Dave Haynie, one of the Amiga&#8217;s chief engineers and main force behind the Amiga 2000, on May 23<sup>rd<\/sup>, 1961.<\/p>\n\n\n\n<p>British game design guru, Steve Jackson was born on May 20<sup>th<\/sup>, 1951. He is the co-founder of Games Workshop and the <em>Fighting Fantasy<\/em> series of interactive books (the similarly famous label Steve Jackson Games, however, was named after a different person of the same name from the USA). Both the Games Workshop games, particularly those in the <em>Warhammer<\/em> and <em>Warhammer 40K<\/em> universe, and the Fighting Fantasy books have been turned into numerous games since the 1980s. <\/p>\n\n\n\n<p>Peter Molyneux, the mind behind Bullfrog and most of their early games, was born on May 5<sup>th<\/sup>, 1959. While his name has become synonymous with great game concepts that suffer from a rushed execution and sloppy detail work, nobody can diminish his achievement of creating the first god game, <em><a href=\"https:\/\/youtu.be\/I2kOFS3UHAI\">Populous<\/a><\/em>, and its thematic spin-off <em>Powermonger<\/em>, as well as the generally highly regarded <em>Syndicate<\/em> (as producer), <em>Theme Park<\/em> and <em>Dungeon Keeper<\/em>.<br><br>Finally, three musicians were born in May: the youngest, Jeroen Tel, on May 19<sup>th<\/sup>, 1972, the oldest, Karsten Obarski, on May 11<sup>th<\/sup>, 1965, and the middle one, Holger Gehrmann, on May 6<sup>th<\/sup>, 1968. Gehrmann was also a programmer and the co-founder of reLINE Software. He tragically died in 2008 at 39 years after falling from the sixth floor of a house. Karsten Obarski&#8217;s most famous work was the <em>Ultimate Soundtracker<\/em>, which introduced a new concept in computer-aided composition that had many imitators and has since evolved into several professional tools with industry-standard features. He also composed game soundtracks, notably for reLINE games such as <em>Oil Imperium<\/em> and <em>Amegas<\/em>. Jeroen Tel is still active as a DJ and composer in the Netherlands, and is chiefly known as a founding member of the Maniacs of Noise who provided music for many games on the C64 and Amiga. His compositions include fan favourites like <em><a href=\"https:\/\/youtu.be\/ZfyFRbbXluA\">Cybernoid<\/a><\/em>, <em>Stormlord<\/em> and <em>Supremacy<\/em>.<\/p>\n\n\n\n<p>After such an impressive list of names, it&#8217;s not surprising that May also included many other important dates.<\/p>\n\n\n\n<p>One of the most important dates in all of of video game history was the initial demonstration of the <em>Odyssey<\/em>, the first home video console, on May 24<sup>th<\/sup>, 1972. The next home video game came out two years later in 1974, and the <em>Odyssey<\/em> even predates the very concept of video game arcades. Indeed, later legal proceedings and statements by top protagonists of the early video game history have shown that the <em>Odyssey<\/em> (as well as its inventor, Ralph Baer) was groundbreaking in many ways.<\/p>\n\n\n\n<p>One of the most groundbreaking games in its own right, <em><a href=\"https:\/\/www.vintrospektiv.de\/index.php\/2021\/01\/neues-video-im-fokus-breakout\/\">Breakout<\/a><\/em> came out on May 13<sup>th<\/sup>, 1976. After dominating the console market for a few years, in 1986 it saw a revival with <em><a href=\"https:\/\/youtu.be\/x4_3vBpSA1U\">Arkanoid<\/a><\/em> that still continues today.<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"680\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/breakout.png\" alt=\"\" data-id=\"523\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/breakout.png\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=523\" class=\"wp-image-523\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/breakout.png 500w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/breakout-221x300.png 221w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"479\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/HHGTTG.jpg\" alt=\"\" data-id=\"524\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/HHGTTG.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=524\" class=\"wp-image-524\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/HHGTTG.jpg 400w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/HHGTTG-251x300.jpg 251w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p>The <em>King&#8217;s Quest<\/em> series, Sierra&#8217;s flagship for many years and arguably Roberta Williams&#8217; greatest claim to fame, began on May 10<sup>th<\/sup>, 1984. It was the first adventure game with an animated main character and also introduced Sierra&#8217;s AGI (Adventure Game Interpretation) engine that would drive their games for the next few years.<\/p>\n\n\n\n<p>The shoot &#8217;em up world was never the same after May 29<sup>th<\/sup>, 1985 saw <em>Gradius\/Nemesis<\/em>, which started a series that continued until 2008. While it didn&#8217;t feature any substantial new inventions, it was (and still is) widely regarded as one of the finest examples of the genre, inspiring many copies.<\/p>\n\n\n\n<p>To return to Infocom (and <em>The Hitchhiker&#8217;s Guide to the Galaxy<\/em>) one last time in this article, during the company&#8217;s peak the InfoTaskForce, a group of enthusiasts who wanted to have more options for playing that game, reverse engineered the z-machine that powered the Infocom games and published the first open z-machine interpreter (nameless, but usually called <em>ITF<\/em> after its creators) on May 25<sup>th<\/sup>, 1987.<\/p>\n\n\n\n<p>The final milestone in the context of this retrospective took place on May 5<sup>th<\/sup>, 1992 with the release of <em>Wolfenstein 3D<\/em>. While it was not the first fully-textured 3D game (that appeared 2 months earlier in the form of <em>Ultima Underworld<\/em>), it already pioneered many of the features of next year&#8217;s <em>Doom<\/em>, which triggered the 3D game craze, and can therefore be regarded as a prototype of the later game.<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"265\" height=\"362\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Teenage_Mutant_Ninja_Turtles_1989_video_game.jpg\" alt=\"\" data-id=\"526\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Teenage_Mutant_Ninja_Turtles_1989_video_game.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=526\" class=\"wp-image-526\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Teenage_Mutant_Ninja_Turtles_1989_video_game.jpg 265w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/Teenage_Mutant_Ninja_Turtles_1989_video_game-220x300.jpg 220w\" sizes=\"auto, (max-width: 265px) 100vw, 265px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"252\" height=\"360\" src=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/F-1_Hero_MD.jpg\" alt=\"\" data-id=\"525\" data-full-url=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/F-1_Hero_MD.jpg\" data-link=\"https:\/\/www.vintrospektiv.de\/?attachment_id=525\" class=\"wp-image-525\" srcset=\"https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/F-1_Hero_MD.jpg 252w, https:\/\/www.vintrospektiv.de\/wp-content\/uploads\/2021\/04\/F-1_Hero_MD-210x300.jpg 210w\" sizes=\"auto, (max-width: 252px) 100vw, 252px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p>The last two games to mention have not changed the world the way most other games listed here did, but were still popular and fun \u2013 and did come out in May: <em>Teenage Mutant Ninja Turtles<\/em> for the NES on May 12<sup>th<\/sup>, 1989, and <em>F-1 Hero MD<\/em> for the Sega Mega Drive on May 12<sup>th<\/sup>, 1992. <em>TMNT<\/em> was based on the animated series that had started two years prior, and strangely had nothing to do with the arcade game which came out the same year and was also developed by Konami (that one was ported to the NES the next year under the new name <em>Teenage Mutant Ninja Turtles II: The Arcade Game<\/em>). <em>F-1 Hero MD<\/em> was a racing game that had the distinct honour of being endorsed by Japanese race driver Satoru Nakajima.<\/p>\n\n\n\n<p>And with that this article comes to a breathless end, in the hopes that the instalment for next month will be equally exciting.<\/p>\n\n\n\n<p class=\"has-small-font-size\">The photos of <a rel=\"noreferrer noopener\" target=\"_blank\" href=\"https:\/\/www.flickr.com\/photos\/92354342@N00\/96142317\">Douglas Adams<\/a> (by <a rel=\"noreferrer noopener\" href=\"https:\/\/www.flickr.com\/photos\/92354342@N00\" target=\"_blank\">icarusjj<\/a>), <a href=\"https:\/\/commons.wikimedia.org\/w\/index.php?curid=1692157\">Jay Miner<\/a> (by <a href=\"https:\/\/en.wikipedia.org\/wiki\/User:Hi-Toro\">Hi-Toro<\/a>) and <a href=\"https:\/\/www.flickr.com\/photos\/bcollsuss\/4478236184\/\">Steve Meretzky<\/a> (by <a href=\"https:\/\/www.flickr.com\/photos\/bcollsuss\/\">Ben Collins-Sussman<\/a>) are licensed under <a rel=\"noreferrer noopener\" href=\"https:\/\/creativecommons.org\/licenses\/by\/2.0\/?ref=ccsearch&amp;atype=rich\" target=\"_blank\">CC BY 2.0<\/a>. The photo of Dave Haynie was taken by <a href=\"https:\/\/en.wikipedia.org\/wiki\/User:Hazydave\">Hazydave<\/a> and placed into the public domain. The featured image for this article utilises a photo by <a href=\"https:\/\/unsplash.com\/@neonbrand\">NeONBRAND<\/a> that is freely usable. The other images are featured here under the assumption of \u201cfair use\u201d.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My article series about the history of gaming through the months of the year continues with May. Once again, many things happened, some of which shaped the development of computer and video games in unprecedented ways. Like last time, let&#8217;s get the sad dates over with: Douglas Adams, the author of many books who often [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":528,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"categories":[117],"tags":[],"class_list":["post-513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-history"],"_links":{"self":[{"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/posts\/513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/comments?post=513"}],"version-history":[{"count":7,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/posts\/513\/revisions"}],"predecessor-version":[{"id":530,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/posts\/513\/revisions\/530"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/media\/528"}],"wp:attachment":[{"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/media?parent=513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/categories?post=513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vintrospektiv.de\/index.php\/wp-json\/wp\/v2\/tags?post=513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}